===== From agage@mines.edu: Different... Try playing around with surface normals -- it would help add some granularity to the textures. ===== From Martin.Magnusson.7121@student.uu.se: The ground looks odd. Why is it so red? ===== From dormammu@erols.com: Very nice.. a little cartoony, but I like that. ===== From ethelm@bigfoot.com: A different approach. Could be developed further. ===== From gmccarter@hotmail.com: I like the way so much of the detail is not seen directly, but as a reflection in the water. Good organic shapes. The ground looks very red -- why? The main feature of the scene (the snail) is confusingly obscured by another object. If you were taking a picture of this snail, wouldn't you have moved the camera a little bit? ===== From arcana@sinbad.net: The difficulty with dealing with natural objects close-up is that you need to code in a ton of intricate detail so that the viewer will feel the image is "true". Your image is very well done, and I would love to see it re-worked with further detail on each of the objects. :{) ===== From djconnel@flash.net: A very nice idea, andthe composition is really well done, but I think perhaps the abstract form perhaps deprives you of the opportunity to use some texturing which could make the image more varied. ===== From r@dial-up30.webbernet.net: Borderline for topic. Reflecting pool is good. Textures on objects need more detail and, if you want realism, more subtle colors. This comment by clem@dhol.com.