===== From agage@mines.edu: Nice attention to detail. ===== From jaime@ctav.es: Hmmm... lighting it's very real! Looks exactly as a TV noise screen must light, and I also can say this for my own experience. :) Nice! Good Luck! ===== From ethelm@bigfoot.com: Very realistic, excellent for a first entry. Liked the fractal calendar! ===== From gmccarter@hotmail.com: Your first IRTC entry? Wonderful! Lots of realism in this scene, especially the light cast from the static on the television screen. My only complaint: the scene is split -- your eye is drawn to the far sides of the scene, while the middle is blank. ===== From djconnel@flash.net: A nice idea! The static could have been done directly in POV-Ray with a simple texture statement. Also, the room is a bit stark and, other than the excellent use of the artwork, is a bit stark-looking. It is generally well done, but there isn't a lot "special" about it. ===== From cfusner@enter.net: Nice image! And thanks for the tip on referenced copies of mesh objects. I too was agonized to learn the memory consumption of all those triangles (a NURBS primitive for POV would be a godsend!), but it didn't occur to me that referenced copies of meshes might simply "point to" the original mesh instead of making a true copy. I'll have to look for this effect. Great tip! ===== From r@dial-up30.webbernet.net: The room is too plain and neat and the legs have angular artifacts. The couch is good. This comment by clem@dhol.com.