===== From ewgr@abaddon.globalnet.co.uk: The Halo is 360deg as i understand it therefore however often you rotate it it will appear the same. Try discs with transparent color maps. ===== From Martin.Magnusson.7121@student.uu.se: The spcae ship is cool. but the texture on the blueish planet looks odd. Shouldn't the seas be blue all over, in stead of getting white in the middle? ===== From dormammu@erols.com: Pretty good.. except, what is that balck dot on the planet supposed to be? ===== From ethelm@bigfoot.com: An interesting image. We think more work is to be done on it. ===== From gmccarter@hotmail.com: This is quite obviously not night, its daytime! You need to work on lighting, Bo. I like the rings. ===== From djconnel@flash.net: I don't see any reference to night here. ===== From cfusner@enter.net: Very nice work for someone who had to re-acquaint himself with POV before even beginning work. Couple of points from your text file: there IS a fix for anti-aliasing killing starfields (that sort of thing comes up all the time). The solution most people use is to boost the ambient value to something way over 1.0 (it works) for example, if your aa depth is 3, use finish { ambient 10.0 } which gaurentees at least some of the stars "survive" the aa process. For the haloed planetary rings: I'd guess use a cylinder or a torus instead of a sphere for the container shape. (Still use spherical_mapping, but a different constraining shape). Remember halo is 3D interior sampling, not a surface tex, so no matter how you rotate the sphere it samples the same way through the edges. ===== From r@dial-up30.webbernet.net: Off topic smuggled sci fi. Planet not planetlike at all. This comment by clem@dhol.com.