TITLE: gb_dream ( little julia entering to Slumberland ) NAME: Gil BABIN COUNTRY: France EMAIL: gilbabin@club-internet.fr WEBPAGE: http://www.cstech.fr/~babin TOPIC: night COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: gb_dream.jpg ZIPFILE: gb_dream.zip RENDERER USED: Povray 3.0 for Windows TOOLS USED: Povlab, hf-lab, 3ds4. RENDER TIME: 6h 28mn with aa 0.3 HARDWARE USED: PC pentium 233mmx with 192MB ram IMAGE DESCRIPTION: When I was a little boy, I was fascinated by a comic by Winsor Mc Cay "little nemo in Slumberland". My work is an hommage to this poetic masterpiece. The girl with her "flying bed" is entering Slumberland by a strange gate : I decided to use the only fourth dimensional object known in raytracing : a julia fractal object !!! Dreams may be trips in the 4th dimension ... DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The girl was modelled in 3ds4 then converted to Povray "smooth triangles" and textured in Povray editor. I made an include file with this stuff. The bed was modelled in Povlab. It's a little "heavy" as if it was a sort of boat... The red cover is an height_field. The lamp is a little halo. The girl was included in the bed file and positioned. The whole scene was converted to another include file. Then I created 3 hf with hf-lab (the hills, the mountain and other far mountains ) and began to construct the main scene : I positioned the background landscape with a dark blue moonlight.I added a giant sky sphere with stars and 2 layers of fog. I created and suited the julia fractal object to be a kind of tunnel with a glass texture. I had to include the bed object and add a blue spotlight on the right to enlight the girl with her bed ... and render ! The main scene was entirely composed with the internal Povray editor and I had a lot of "work in progress" test renders to do before achieving the final image. I join only the main pov file in the zip file. Adding all data would make a too big file ...