TITLE: Night away from home. NAME: Andy Johnson COUNTRY: British EMAIL: andy@sharry.demon.co.uk WEBPAGE: http://www.sharry.demon.co.uk TOPIC: Night COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: nightafh.jpg ZIPFILE: nightafh.zip RENDERER USED: POVRAY 3.0 ------------------------------------------ TOOLS USED: TerrainMaker, PaintShop, Wctv2pov ------------------------------------------ RENDER TIME: with no anti aliasing - 28mins 04Secs ------------------------------------------ HARDWARE USED: 120 Pentium, 16 Meg RAM ------------------------------------------ IMAGE DESCRIPTION: ------------------------------------------ It's been fun, first entry, and I have enjoyed having to focus on a picture. Have learnt lots about pov, and especially appreciated Chris's galaxy.inc Looking forward to seeing the other entries. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: ------------------------------------------ To create the stars I used a pov include file (galaxy.inc), first off i create a background starfield and galaxy using a seed value. Then added to this are a few more galaxy objects to give a richer nebula look, along with a couple of spiral galaxies. I have only begun to scratch the surface of this wonderfull INC file the author of which is Chris Colefax. He can be contacted at : ccolefax@geocities.com and the file can be obtained (something I recommend you too do a.s.a.p. ) from his web site at http://www.geocities.com/SiliconValley/Lakes/1434/ This is worth picking up, I would have included the source files but getting them from his site will ensure you have the latest copies, and besides he deserves the visits, :) The Spaceship was a Turbocad model, exported to DXF format, sucked into Wctv2pov and squirted back out to an INC file. The INC file was then 'tweeked' a little. Something of an afterthought ! The landscapes were produced using Terrain Maker, it didnt spend much time on them, and I dont find that i can control T/Maker that well yet. The textures for the land are my own concotions, originaly they were created for use as paper textures and to give some nice 'tilable' images. I didnt really get tham to work here, so they got replaced with a standarrd texture. The water - well its water, perhaps a little to regular and i think the scale is a bit off. Eventually the water metomorphosed into some sort of frozen, pock marked surface. The fog - well adds a certain something, i think, and besides it also hides some of the short comeings of the landscape textures ....., the fog was then replaced with atmosphere, this proved difficult (for me) to get the desired effects and also exposed problems with the lights. The rendering was done with no aa. With aa on you lose some of the quality of the water. Also you lose some of the starfield detail, but I believe that the all powerfull galaxy.inc may hold the key to retaining this lost detail, i must look deeper.