TITLE: My Paragon of nature NAME: Bryan Bailliache COUNTRY: CANADA EMAIL: bryanb@yesic.com WEBPAGE: http://www.poboxes.com/bryanb TOPIC: Nature COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: bbnature.jpg ZIPFILE: bbnature.zip RENDERER USED: LightWave 5.0 TOOLS USED: none RENDER TIME: 31 minutes HARDWARE USED: Pentium-133 non-mmx 48megs mem Win95b IMAGE DESCRIPTION: If there was a "first tree" on earth, what would it look like? A tree on a pedestal of life, the earth, nature at it's best with the gods admiring from above giving mother nature a thumbs up. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Basicaly my first "real" rendition. I've always fooled/messed around with 3d programs but this is my first real project. I was reading a tutorial on how to build trees under Lightwave one rainy day and thought what a great idea for the nature contest. Dave Jerrard's tutorial from NewTekniques April/May 1998 was my base idea of how to grab copy rotate, repeat 20 times to come up with a tree. I even got stuck and Dave was supper at giving me all the info i needed via email. But i didn't like how stick looking my tree was so i used metaballs to create two roots protruding up from the ground. I thought the roots were good and very orgainc looking unlike my trunk so i just threw some metaballs up the base and continued up the first few branches giving the tree an organic bumpy look. I also used his colours from the article for the tree which has a few bump/fractal maps applied to it. For the leaves I also used his surfaces from the article (colour maps/bump maps) but to make the tree look good i had to up the poly size of the leaves to 200% which worked great. For the ground i used an idea that Dan Ablan of "LightWave Power Guide" fame's article from 3D Design's January 1998 on creating a terrain. I used his magnet tip on a flat box to create a smooth landscape which I surfaced with the leaves texture but at a much smaller/bumpier level. The sky's just a dome with a fractal transparency texture fading into the blue graident backdrop. For the cool early morning, dark ages look, i used a black fog with a lens flare above and used a 1 meg shadow map with 10fuzzzy edge. Only took 31 minutes to render using field rending on and AAenhancedhigh with adaptive sampling set to 1.