===== From spanky@wpi.edu: I really like this scene. The texturing on the claws is fantastic and the lighting is perfect for this subdued scene. It would have been cool if you had added some volumetric light filtering effects to the water, but otherwise slick scene. ===== From mikko.oksalahti@dosetek.varian.com: The claws (is that the right term?) are excellent. Just get rid of the straight lines on the cave edge and the image is great. ===== From gregj56590@aol.com: Unique point of view! Seafloor caustics have too fine a scale. A bit too dark. ===== From d97ta@efd.lth.se: looks really real, especially for 3ds. the water above looks very much like a rock face though. and a description of how you made this would really help, did you use many prefabs or did you do all the modeling yourself? ===== From marc_w@ncx.com: i like the lobsters point of view. ===== From ewgr@abaddon.globalnet.co.uk: Quite excellent. ===== From buck@cs.byu.edu: I like it! Very original. Good modelling, lighting, detail. ===== From jaime@ctav.es: Interesting point of view. ===== From djconnel@flash.net: You need to describe how the scene was done. While it is quite impressive, voters cannot tell what you did and what was borrowed. I give it a very high art score, though -- it is an excellent use of composition and perspective!!! ===== From ethelm@bigfoot.com: Original and imaginative viewpoint which is very effective. ===== From 101741.541@compuserve.com: Great concept. Underwater ambience very well done. ===== From fisher2@pobox.upenn.edu: Of the non-pov-ray renders, this is probably my favorite. ===== From gmccarter@hotmail.com: Come over here, little fishies! Heh, heh, heh. ===== From r@199.45.245.103: Very, very nice. What else to say? Nice modeling, nice lighting, great textures. The JPEG artifacts hurt it a little. Notable for originality, lighting, textures