EMAIL: hpparvi@netti.fi NAME: Hannu Parviainen TOPIC: Nature COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE: Spring (Early) COUNTRY: Finland WEBPAGE: www.netti.fi/~hpparvi RENDERER USED: Imagine (Imagine for windows & Dos 4) TOOLS USED: Lparser, Leveller, IFW, ID4 RENDER TIME: 14 h 4 min 24 s HARDWARE USED: P 133 mhz, 80 Mb ram IMAGE DESCRIPTION: Well, This is the first pic Iīve done for this contest, and Iīm not sure what else should I say than that Iīm not very happy with this pic. I was too lazy doing the main model a bit by bit so I ended doing the rest of the scene + texturing in 3 days and rendering it at night before the deadline. White, black, and different shades of dark-green are the dominating colors (mostly because those were only colors that you could see here when I was starting this pic ). There cant be seen many details ( well, maybe thatīs just realistic for a snow-everywhere scene... and dont ask how did that "wolf" get there w/o any traces... It has just stayed put for a loong time ;) ) After that I could say some poor excuses like " Itīs hard to concentrate doing winterscene when all that you can see is green and midnight sun is shining into your eye " (hmm, think I just couldnīt leave that one out ^_^ ) " etc. etc. but Iīd better stop this whining... now... (sniff) DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Wolf was created in 5 different pieces in Imagine. legs (or whatever they are) were done by extruding 5-sided disk couple of times, and tweaking invidual points to shape a leg ( pictures of wolf from side- and font views as an backdrop for guide ). Body was created same way and didn,t take very long time). Head was modeled face by face, extruding edges and tweaking points (using Alex Choulīs head modeling tut as reference), and took longest time to model (pretty stupid īcouse the head isnīt really even shown.). After I had every piece modeled I joined them, and made the object seamless using "set edge line" and "fill to edge line" commands (every piece was made into a separate subgroup before this). After this I fractured all the faces in the wolf and smoothed īem twice. Texturing was done using 3 different brush-maps (1 for legs, 1 for head and 1 for body) and taking the seams away with de-color textures (ok, I know it doesnt look very good tho... maybe even some small bumps wouldīve made it a bit better.). "Fir" was created with Lparser, but the original model really killed rendering time so I used big particles with it and tried to save what could be saved with texturing. Landscapes were done in Leveller and appliqued into 3 separate 50*50 planes. nearest one was sliced with wolf-model and resulting 4 foot-"holes" merged w it, fractured nearest faces & smoothed īem to create the look that those feets were sunken to snow (leftover pieces were swapped with original wolf). Textured w Imagineīs textures ( mostly mountaintop, De- family, noise bump, and dirt. )