===== From Sean_Hamilton@amrcorp.com: I like this image and it's museum qualities. The stone textures on the pillars could use some softening as they tend to distract from the display. I'd like to see the pillars replaced with the 'previous' and 'next' exhibits in the crystal museum...perhaps a series of them that could be pasted together into a panorama? Just an idea... ===== From gmol@my-dejanews.com: Cute... ===== From bobfranke@halcyon.com: This is a good start. The glass case and the crystal are good. I suggest scaling the stone textures smaller and experimenting with the lightning. Maybe try multiple area lights, after all it is inside a museum. This seems to have to bright suns. ===== From gmccarter@hotmail.com: A perfectly symmetrical image like this is not particularly interesting to the eye. Try moving the camera a bit off to the side, for a more engaging image. ===== From arcana@sinbad.net: Good attempt! I'd suggest, if you enjoy the stone textures that come with POV, that you experiment beyond those textures and come up with some you can truly call your own. This will garner you a few extra points in the IRTC. One minor note... With the strong shadows cast by your light source, I can see the tops of the columns curving around in shadow. The columns, I would presume, would go up to the ceiling, and therefore should not have that perceptible curving with range of the camera shot. ===== From djconnel@flash.net: Nice molecular model! A few suggestions: * symmetry is bad. Move the camera. * The texturing needs some work. It looks like it received massive crand. Either that, or you need antialiasing to smooth it out. * Do more with lighting. The sign is a nice touch :). Dan ===== From bill@apocalypse.org: The green speckly "granite?" tecxture seems odd to me, is it suppose to be rock or an odd paint job? ===== From wozzeck@club-internet.fr: Funny point: your use of the textures immediately reminded me of some of the examples provided with POVRay... ===== From ekennedy@voyager.net: Funny, I was recently reading the literature on the production of hydrotalcite, and have made some in the lab.... Anyway, I would have liked to see the model at a little different angle, so you can see the structure of the plates. The smoked glass looks great. The marble pillers look awfully rough. ===== From 101741.541@compuserve.com: Pay attention to the stone textures' scale; the should be at least 10 times larger than what you used, to look right. ===== From r@cust193.webbernet.net: The columns are nicely modelled. I like the shadows cast by the display case. They suggest crystal geometry. If you check previous rounds, you will find that the "museum" idea is a bit of a chestnut in the IRTC. You will improve your artistry and have a lot of fun if you put in some time experimenting with custom textures. Don't be afraid to use extreme values for texture parameters. This comment by clem@dhol.com.