===== From Sean_Hamilton@amrcorp.com: In spite of your hard work on caustics, I don't feel like I'm underwater. The doors on your buildings look good, even if it is repeated. ===== From gregj56590@aol.com: Wonderful concept. Caustics on seafloor are not quite right. ===== From gmccarter@hotmail.com: Interesting textures, quite realistic wood (wood? underwater?). Rather sharp shadows in the doorways -- I wish they were softer. ===== From arcana@sinbad.net: Beyond the difficulty I had seeing how this fit into the theme of "Elements", I also noted a distinct uniformity in the patterning of the buildings. Having cookie-cutter homes would not go to the point of having the exact same pattern of dips and risings in their stonework. ===== From djconnel@flash.net: This one has a lot of potential!!! It's a good idea, and the simple house design seems appropriate for the locale. It does need more work, though. Some suggestions : * Use a height field for the ground. * Vary the individual houses more -- they are too similar. * The walkways aren't clear.... they should interface with the doors. * There is no sign of plant life -- a little would do a lot for the image. * There's no broken beer bottles on the bottom -- very unrealistic :) (perhaps I am too cynical). Dan ===== From wozzeck@club-internet.fr: Original look! It might be possible, even with TS, to make different houses, using slightly different texture maps. These ones are too similar.