===== From Sean_Hamilton@amrcorp.com: Nice coloring in the lights and walls, but why am I standing at the back of a castle? I found myself wondering what to look at; something to focus on. ===== From gregj56590@aol.com: Hardly related to topic. ===== From gmol@my-dejanews.com: Not bad, I like the chains, next time, try adding a little more complexity to the scene. ===== From gmccarter@hotmail.com: Nice brooding atmosphere. Some of the unlit areas of the scene are too bright. Try using lower "ambient" values in your textures. ===== From djconnel@flash.net: Please include more description in your .txt file. The use of light is quite promising, and the sky is nicely done! And the rope is also excellent! (ropes are tough) But some elements need more attention. The modeling of the wall is quite simple. The floor needs some work -- the normals don't really work (perhaps a height field would be better for what you are trying to achieve). Also, the torches appear to be an optical illusion : they are going into the distance while the wall seems to bend... there is something strange in the perspective. Still, it has a lot of really nice elements! ===== From bill@apocalypse.org: The water seems too golden, is it a mote of gold? The tunnel is lit too well I'd say, a little more dark would have made it seem more tunnel like - it's hard to see it's shape given the similarity of color it has to the outside. The bricks are so regular that the image becomes unreal. I would have liked a torch in the foreground, closer up as that would have looked neat in contrast to the plain building. - a lot of nits, the image is still a nice one.