===== From jerry@hoboes.com: Nice ships; your balloons are quite blocky, although a good idea to include them--gives the Atlanteans an advanced technology without giving them internal combustion or nuclear power :*) The sky is awesome. The volcano or lava isn't very convincing, though. ===== From gregj56590@aol.com: I like reflection of conflagration on water, but don't like "lava" or whatever that yellow stuff is. ===== From paul.flanzy@jouy.inra.fr: Quite NICE !!!!! on a 486 ... The new povrays 3.1 version with interior & media features is quite simplier to use than halo ===== From bsieker@techfak.uni-bielefeld.de: How would the people that fit on these ships live on such a bizarre and steep mountain? Everything looks just like a plastic model, and here's why: The color and position of the light source make it appear like a lamp, rather than the sun. The bump map of the see is too smooth of too big scale for the size of the ships. The water is too reflective and way too bright. The ships are too shiny and their sails have very clearly visible edges, making them look like stiff plastic. ===== From jaime@ctav.es: "no_shadow" :/ ===== From Varyk@aol.com: don't have experience with halo or its successor media yet, but do the sh= adowless commands work with them? ===== From gmccarter@hotmail.com: Good effort on an ambitious project. ===== From peter@table76.demon.co.uk: I suppose the mesh objects didn't have normals available, so that you could have used smooth_triangle instead? The facets are a bit too obvious in the final image :-( .