===== From agage@csee.usf.edu: Try using an AA value much less than 1. I usually use 0.1 to see how things look, then 0.01 or even 0.001 on final renders. It takes longer, but some subtle effects are missed otherwise. ===== From lachie@zip.com.au: Love it. Almost like the Escher picture of the puddle. ===== From xeo@home.com: Plant needs a little more color; the scene looks washed out. Too bad you couldn;t spend that day rendering it at high res, it would have looked better... ===== From witoslaw@kki.net.pl: The mud doesn't really look like a mud... ===== From Sean_Hamilton@amrcorp.com: You hit a grey area of the post-processing rules (at least in my mind), but the effect is very cool. The aliasing problem detracts from what would have been a really nice image. ===== From gregj56590@aol.com: Puddles don't look like puddles ===== From bsieker@techfak.uni-bielefeld.de: You are using the AA value the wrong way round. It is the threshold for the pixel variance, if a pixel varies more than that value from its neighbours, then it is oversampled. So a value of 1.0 means in fact: no antialiasing at all! Trey something like 0.1 or 0.05 in the future. This increases rendering time, too, but not as much as rendering the whole image in 1600x1200. Also study the manuals for the other AA parameters; myself I'm not really a POV expert in that field. (I use Real3D and BMRT, which, of course, use other parameters) ===== From Varyk@aol.com: interesting idea for drops but sounds too much like work to me.I might ha= ve tried (might try in the future if faced with this) a transparent plane= in front of camera diffusely reflecting white cylinders behind the camer= a? I'll have to play around with it and see if it works. ===== From gmccarter@hotmail.com: Actually, you have an aliasing problem with the plant... it needs ANTIaliasing. Good simple concept. The title in the corner is much too large. ===== From jesse@kesmai.com: The mud looks very good. As for the AA, try using a value less than 1.0, such as 0.3, or 0.1 instead. Smaller values mean stricter checks, wheras larger values are more likely to make 'jaggies.'