TITLE: Ghost ship NAME: Adrian Lazar COUNTRY: Romania EMAIL: ady_@mailcity.com WEBPAGE: vega.unitbv.ro/~lazara5 TOPIC: Water COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: ghost_s.jpg ZIPFILE: ghost_s.zip RENDERER USED: POVRay 3.01 (Windows) TOOLS USED: Moray 3.01, Blob Sculptor 2.0a, SEA 1.3 for conversion to JPEG RENDER TIME: 2 hours 27 minutes HARDWARE USED: AMD 486DX5/133, 16 MB RAM IMAGE DESCRIPTION: There it is! Coming from nowhere, filling the air with strange noises of overheated vapour and piston rods, leaving behind a greasy trail of smoke which fades into the thick fog, this old gunship goes to meet her unknown destiny. Up on the mast the Jolly Roger waves into the wind... But there is no one at the helm. And there is no one alive aboard. Not even the captain, although he still sits on the bridge, looking forward to the next pray... Pretty scarry, huh? Well, it's long since I wanted to build a ship and this looked like a perfect opportunity. So why not ? Actually, the scarry part came only after I realised that the ship alone looked quite common and something was still missing. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The ship's body is mainly CSG. The hull is made of two sphers, cut a little off the center. The lifeboat is just a scaled copy of the hull, with a few elements added. The rusty plates are image maps (taken from a trueSpace demo) and you could try to render the scene without fog to see them better, believe me ,it is well worth the time. The Jolly Roger is a Bezier mesh with an image map made out of the beautiful Windings font (really!). The smoke is in fact a blob made with Blob Sculptor, whith a bozo pigment map. The sky is an ordinary sphere (it seems Moray doesn't support skyspheres - yet), with a Stormy_Cloud_Sky texture from Moray's library. The water is a plane with a layered texture (solid color and ripples). The projector's beam is a cone with a halo texture an a spotlight. I first tried to use only the spotlight and assign a hallo to the whole atmosphere, but the rendering time exploded. Then I decided to apply the halo only to the cone. I think the result is fairly interesting, although it looks a bit too concentrated. I wish I had enough time to toy a little with it, but my pretty obsolete hardware doesn't allow it and the deadline is much too close. The 'captain' is a mesh I found at 3DCafe. I added him when I decided that only the ship itself just won't do it. By the way, although you can't really see the water, I assure you it is there. If you don't believe it, just remove the fog.