TITLE: Coming back home (after a hard day) NAME: Jose Miguel Gonzalez-Pinto Diaz (Txemi Jendrix is my alias) COUNTRY: Spain EMAIL: egonzal0@aranzadi.es (the 0 is a zero) WEBPAGE: Not yet (but it will come soon, I hope) TOPIC: Water COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: scotilla.jpg RENDERER USED: Persistence of vision for Windows 3.0 TOOLS USED: sPatch 1.51, Winblobs for Windows 2.0, 3DStudio 3.0 limited edition, Crossroads 1.0, Picture Publisher 5.0. RENDER TIME: Time for parse: 7' 47" Time for trace: 2 hours 10' 47" HARDWARE USED: Pentium 100 Mhz with 32Mb Ram. IMAGE DESCRIPTION: Excuse me for my bad english, maybe someday I'll learn more. We believe that people in next millenium will live in other planets, but we are running out of time since we started breaking nature's laws 300 years ago. Finally the unique option was to live under the sea. It was cheaper and faster to make a place to live underwater than to go to another planet, create an atmosphere and so on. The man in the submarine is coming back home after a hard working day. The entrance is a hatchway that leads to his home. The dolphin is the man's best friend, as dog was before. DESCRIPTION OF HOW THE IMAGE WAS CREATED: First I created the hatchway using CSG operations. The seabed is a plane with a ripple normal map. Then I made a heightfield using Picture Publisher 5.0 The starfish was created with sPatch 1.51, and exported to PovRay 3.0 The sea urchins were created using a version of 3DStudio 3.0 limited to 25.000 vertex and converted to PovRay using Crossroads 1.0. The sea surface is another plane whit hig values of filter and transmit. The submarine took a lot of work using CSG operations. The lights of the submarine are simple halos. The motors of the submarine were made using sPatch 1.51. The man's body was made using Winblobs for Windows 2.0. The man's face is a freeware file I obtained on a CD-ROM, in 3DS format converted with Crossroads 1.0 to POVRay. The Dolphin is also a freeware file I obtained on a CD-ROM, in 3DS format and converted in the same way. The fishes were created using sPatch 1.51, creating only one, and then duplicating it and adding some rotation and translation. All the objects were made independently as .inc files (except for the planes and the heightfield) and combined to make the final scene. There are three lights; one pointlight is inside the ship, other pointlight is above the sea's surface, at position <0,100,0>, and finally, there is a spotlight above the sea's surface pointing to the hatchway. The textures were created using POVRay editor, by trial error method. Finally I added a soft blue fog to the scene. The whole image took me about a month, but I've learned a lot. I hope you enjoy it. Bye. P.S.: Thank you very much to the POVRay Team for developing the program and keep it freeware. Also my ackowledgement to Mike Clifton for the sPatch program and to Keith Rule for the Crossroads program. You know the song: If you love 3D, keep it free. Txemi Jendrix Inspiriens.