TITLE: Water watch NAME: Toni Bratincevic COUNTRY: Croatia EMAIL: tbrat@mail.geocities.com WEBPAGE: http://members.xoom.com/Intercepto TOPIC: Water COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: tbwater1.jpg RENDERER USED: POVRay 3.1 for Win TOOLS USED: - Moray 3.0 for modelling and some textures - POVRay 3.1 Win for texture creation - Corel DRAW 7.0 for height field maps - Photoshop 4.0 for height field maps and converting picture to JPG format RENDER TIME: about 2 days on P188MMX HARDWARE USED: Pentium 133 64 Mb RAM & Pentium 188MMX 40 MB IMAGE DESCRIPTION: Ok. When you first look the picture, you will probably ask yourself, in which way is this picture connected to water theme. What I want to show in this picture is one of my own ideas ... the watch you see in the scene is not ordinary sand watch. This one uses water as the other use sand. But, this one goes one step futher. You can change the water in this watch, so that with other types of liquids you can expand or decrease time which this watch shows. There for, the bottles in back of the picture have filled with different types of liquids, some with bigger density (last more hours) and others with less density (show minutes or hours). The sword can be explained as the quilty guy for breaking my watch ... and this one was last of his kind. :-( DESCRIPTION OF HOW THIS IMAGE WAS CREATED: For modeling all objects in the scene I used Moray 3.0 for Windows. All objects are construct with primitive objects and constructive solid geometry. Textures are also made in Moray, but some of ther are rewriten in POVRay editor. From libraries in Moray I used wood maps. Later, on this wood maps I added normal map. Radiosity and area lighting are used to get bigger realism. Sword is one of the complex parts in the scene... it took me 4-5 days for modelling and texturing. Spoiled water made with height field, for which images are made in Photoshop. For walls and floor I used image maps. Since I finished this two pictures for IRTC about 5-6 days from dead line, I used my friends P188MMX for rendering this picture.