TITLE: Water Wyrm NAME: Stephen Lumini COUNTRY: Canada EMAIL: s_lumini@hotmail.com WEBPAGE: N/A TOPIC: Water COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: wyrm.jpg ZIPFILE: wyrm.zip RENDERER USED: povray 3.0 TOOLS USED: sPatch and Moray for Windows RENDER TIME: 29 min 4 sec (11min 26 sec to parse) HARDWARE USED: Pentium 100 w 40 meg IMAGE DESCRIPTION: The day started somewhat overcast, the sunrise lit the clouds with pinks, oranges, and bloody reds - red sky in the morning, a sailor's warning. Our simple ship left port and we all expected an uneventful trip. When some passengers spotted a whale hump, we thought to have found an interesting diversion. Screams erupted from the throats of all on board when the vile head of the water wyrm, of the sea serpent, broke through the water's surface. It's baleful eyes locked onto us and bellowed a fearsome shriek, before making strainght for us. It struck us amidships, near the port stern... The things coming out of the barrel are my stylized signature, SL. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Starting with Anto Matkovic's eye tutorial for sPatch, I played around with different ideas for heads which turned into the Dragon's head you now see. I couldn't come up with a good idea of a dragon involving water, but my wife, Linda, thought of sea serpents. Everything of the serpent's, teeth, tongue, horns, etc. are sPatch objects. The "ship" is simple primitives. The barrel spars are referenced objects - from a single sPatch made spar. The metal rings are open, hollow cones. The railing posts are rotational sweeps. I'm happy to answer any questions about the image and/or its construction. I included the mdl file with my zipped files for those of you who use Moray 3+.