TITLE: Studying Julia NAME: Ian Shumsky COUNTRY: UK EMAIL: ianshumsky@hotmail.com WEBPAGE: http://www.geocities.com/SiliconValley/Horizon/4724 TOPIC: First Encounter COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: isfirste.jpg ZIPFILE: isfirste.zip RENDERER USED: POV-Ray 3.1 for Windows TOOLS USED: Paint Shop Pro 5, PhotoShop 4 RENDER TIME: 7h 30m HARDWARE USED: PII, 300 MHz, 64Meg IMAGE DESCRIPTION: NOTE: This image uses a lot of colours! To view the image without banding on the mug and lamp, you will need to display in 24-bit true colour. After the topic was announced for this round I was a bit short on ideas, so I downloaded POV 3.1 hoping for some inspiration. I paged through the docs and decided I'd try rendering a julia set, as it was something I'd never traced in POV 3.0. I tapped in the commands from the docs and saw an amazing shape. It was my *first encounter* with such a mathematical monster and my *first encounter* of POV 3.1. Wow - tenuous inspiration! I've tried to reflect both of these firsts in the image by making the julia set the centre of the image and utilising some of the new features of POV, such as radiosity. This is my second entry in the IRTC, and once again I ran out of time. Given those extra few hours, I would have tried to give a more interesting wall and desk top, less 'red' lamp and pencils and a more twisting flex for the lamp. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Almost everything was created from scratch for this entry. The only exceptions were the basic pencil and the Newton's Cradle. The majority of the other objects (desk, desk lamp, mug, mat, pencil holder and julia stand) are all reasonably straight forward CSG. All of the objects were produced by hand using plain paper, a ruler, a pen and a lot of trail and error. The sketch of the julia set was produced by rendering a grey julia set on a white background, then applying the chalk and charcoal artistic filter from PhotoShop 4. The image on the mug is a simple image placed twice on a pi:1 ratio canvas. The zip file contains both images at a reduced resolution. A 'crackle' surface normal was used to give the rough wall texture. I think it gives a nice surface to slightly diffuse the shadows. There are 2 lights in the scene. The first is a 60% white shadowless light in the centre of the room. This is used to provide the general illumination for the image. The second light, a slightly yellow area light, is located within the lamp and illuminates the desk objects. Radiosity was also used on the final render. The only really difficult in the image was getting the pencils to look correct when they were placed in the holder. As my maths isn't up to much, I first calculated the angle from the centre of the base of each holder to the lip, then adjusted the height of the holder based on the angle and the width of the pencil object. Hopefully the result is that they don_t look too much like they are floating!