TITLE: Computer game NAME: Robert Fremin COUNTRY: Sweden EMAIL: d96rfr@csd.uu.se WEBPAGE: http://fly.to/robertf/ TOPIC: Imaginary worlds COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: cgame.jpg ZIPFILE: cgame.zip RENDERER USED: PovRay 3.1.beta.5.watcom.win32 Pentium II optimized TOOLS USED: Paint Shop Pro, Compupic RENDER TIME: 2s parse, 13m 38s render @800x600 AA threshold .3 HARDWARE USED: Celeron 300A @450MHz, 128MB PC-100 IMAGE DESCRIPTION: What is a computer game? Third person computer games are not something you watch happening on the screen, it is happening in your brain. Remember any game youv'e played (Quake/Unreal/Hexen/Doom/...) and you will find your way through the virtual environment just as you orient yourself in the real world. When you play the game you ARE in the game world, not in the chair in front of your computer. The network cable (RG58 Ethernet) can also symbol the Internet where you also may wander off in your thoughts. Internet gaming also adds another dimension to the virtual worlds when the opponents moves and acts more naturally. I could have cramped more objects on the desk to illustrate my point, but I summarize it with just one word: Cyberspace. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Assumed gamma 1.0 and display gamma 1.4. Development time was approx. 1 week using the built-in text editor of povray. Objects: * Monitor: Superellipsoids mostly. The stand is a prism. The imagemap on the screen is a screenshot of Quake from id Software. * Keyboard: Buttons of triangles and cylinders on the edges to catch highlights. Superellipsoids in the rest. The cable is a blob of 1500 spheres spun along a curve. The letters on the keyboard are text objects. * Mouse: Sphere with some cut-outs. The cable is in fact the same macro as the network cable (seee below). * Mousepad: Two superellipsoids with an image map. * CD: Cylinders. * Ethernet cable: A blob of 500 spheres along a sine curve. The connector is lots of cylinders. * Speaker: Superellipsoid with spheres and toruses. The details are more than the final image shows. All objects are enhanced to make the final image look good instead of having all of them beeing correct. For instance I had a lot of trouble to make all ambient levels look the same. For some reason the levels were hard to manage and the colors looked dull. Some cases of color above <1,1,1> were used for making white look white, and so on... -.,___,.-~^__`^~-.,___,.-~^__`^~-.,___,.-~^__`^~-.,___,.-~^__`^~-.,___,.-