===== From denny1@home.com: A nice start. The thatched roof is a nice idea, though as you say it isn't really visible in the final scene. The water texture is pretty flat. One of the previous IRTC rounds was "Water", perhaps you could find some ideas for better water texturing there. ===== From Alain.Culos@bigfoot.com: I'm not convinced this really fits the theme. The only really good looking thing imho is the Sun and lens flares. Sorry to say but I did not like the rest. Also much too dark. B_zier is the name you are looking for. The name of a French mathematician, also the name of a town in France, when spelt with an ending 's'. ===== From shipbrk@gate.net: Nice lens flare, but the rest of the scene is kind of hard to see. ===== From rguillard@claranet.fr: Nice lens flare but an horrible pic (solid water, lots of empty space, texture and modelling of the farm, no antialiasing...) that looks like shot from an 80's anime. ===== From bobfranke@halcyon.com: This is a good start. One thing to remember is that a light source show be placed a the location of the lens flare Read the docs about anti-aliasing, to remove the stair steps on the horizon. Also the number of colors in the rendered image is independent of your video ram ===== From ethelm@bigfoot.com: Good concept. ===== From gshaw@monotix.co.za: The number of colours pov uses has nothing to do with your video card. It uses as many as necessary. Describe enough that the voters and viewers have a basic idea what you did. Sun is too big. Image could really use some anti-aliasing. Texture on house needs scaling down Link with topic? ===== From clem@dhol.com: On the right track, but the scene is way too empty. You really need antialiasing to get rid of the nasty jaggies. The textures on the farm, the centerpiece of the scene, need some work. A normal would improve the building a lot, and some adjustments to the finish would go a long way to remove the plasticky look of the rock and wood. ===== From mar@physics.usyd.edu.au: Nice sun. Unfortunately the simple modelling and textures let it down. Suggest you get into using height-fields for landscapes and try creating your own textures, especially with normal patterns. These help create detail and depth, and fit many more objects than the POV included ones. ===== From jull43@ij.net: A nice effort but could be a lot better. Use anti-aliasing or submit it in the rendered size instead of enlarging. The pixelation is painfully obvious. And lensflair has to mean it is supposed to be a photo of a scene rather than the scene itself. The human eye sees atmospheric (media) effects. ===== From r@pc4.cs.siu.edu: simple but good Notable for originality