===== From sammy@cube.net: Do you take pre-orders for this device?! :) Nice image, but the wood texture doesn't really fit. Try to use different textures (or at least differently applied textures) for each part of the furniture. Additionaly, the Picture on the wall looks like it's hanging in the air, and the landscape which can be seen through the window is ... well ... kind of dull. One trick I just read abouit in a great book I would recommend to you is to bevel the edge of manufactured Items. It makes the scene a lot more realistic looking! Aeh .. The book is called '3D Photorealism Toolkit' by Bill Fleming (published by Wiley). It's a great help to give raytraced picture the finishing touch. ===== From denny1@home.com: Texture on the table is a bit... odd. It looks like a wood grain, but wood would never be cut across the grain like that as it has no strength that way. It would look better if you rotate the grain 90 degrees. It is neat that the table legs are hexagons, more interesting than squares or cylinders. Why is there a picture of a sink faucet on the wall? Do the people of this Imaginary World revere plumbing fixtures as their deities? ===== From Alain.Culos@bigfoot.com: A good idea, maybe some more development would have made it nicer. ===== From shipbrk@gate.net: Nice concept (hope something like it appears within my lifetime). ===== From ethelm@bigfoot.com: Good concept. ===== From gshaw@monotix.co.za: I want one of those. The wood grain is at a very unusual angle. ===== From kniazfam@ohio.net: wouldn't that be awesome! ===== From mar@physics.usyd.edu.au: Visually unbalanced image, with a lot of empty space, but the very neat concept. The wood looks a bit fake.. some more turbulence in the grain would help. ===== From jull43@ij.net: It really is a learning exercise.