TITLE: A Tribute to Riven NAME: Marco Bucci COUNTRY: Canada EMAIL: bucci@worldy.com WEBPAGE: none TOPIC: Imaginary Worlds COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: riven.jpg RENDERER USED: trueSpace 3.2 R+ renderer TOOLS USED: trueSpace 3.2, Coolpowers2, Photoshop for .jpg conversion, Seamless Textures you can REALLY use CD RENDER TIME: sorry, didn't keep track HARDWARE USED: Pentium II 300 Mhz. 250 MB ram IMAGE DESCRIPTION: I made this image after finishing the game RIVEN the Sequel to Myst. If you've played Riven, you'll probably recognize the structures coming out of the water. They're the mag-car posts. The bottom line is, this image is supposed to resemble Riven. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The landscapes were modeled using CoolPowers2 which is a REALLY useful suite of 12 plug-ins for trueSpace. For the bridge, I also used CoolPowers2 to create the array of posts (in other words, I didn't have to place all those boxes myself.) The rest is all straight-forward modelling. Lots of people ask me how I did the water. I actually got my "recipe" for water from a past IRTC finalist. (from the topic of NIGHT). The water surface is essentially an EXTREMELY shiny plane with roughness set to FULL and with a slight, repetative bump map. For those wondering, the actual bump-map I used was ORANGE.TAB which should come with trueSpace. If you look at the top left of the LEFT mountain, you'll see that it starts to rise into the clouds. All I did, was captured a small portion of the clouds in photoshop, and then went into trueSpace and made that small .tga image into an alpha-transparency texture map. I then mapped that transparent texture onto a plane, and positioned it right infront of the mountain-top so it appears to be part of the clouds, but in actuality, it isn't.