TITLE: Door to the past NAME: Mick Hazelgrove and Marc Schimmler COUNTRY: England (M.H.) and Germany (M.S.) EMAIL: schimmler@ica.uni-stuttgart.de WEBPAGE: http://www.minda.swinternet.co.uk/index.htm (M.H.) and http://www.zpg.ica.uni-stuttgart.de/~marc/povray.html (M.S.) TOPIC: History COPYRIGHT: WE SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: fhistory.jpg ZIPFILE: fhistory.zip RENDERER USED: povray 3.1 (superpatch) for windows (final render), povray 3.1 for linux and irix 6.3 (unofficial) for development TOOLS USED: xfig, gimp, sPatch, Plant Studio, Corel Draw, poser RENDER TIME: parse time 1min 30 secs rendertime 10 mins (final render) HARDWARE USED: Pentium 90 (48 MB), SGI O2 (1GB) development Pentium P2 300mhz 128mb ram (complete rendering) IMAGE DESCRIPTION: History is not only something that that goes with people, it's also something that is also part of inanimate objects. You can walk through an old part of a town and breath the history there. It's almost material. This picture is a try to visualize this feeling you get when taking such a walk. The centerpiece is a door that divides the past from the present. On one side you can see the ghost shadows of the past while on the other side the present claims it's place. The look of the spectator goes from the past to the present into future. As different as these times are a few things stay the same. The graffiti in the past becomes the poster in the present. The floor stays unchanged and even the door, while showing signs of it's age keeps it's character. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: When two dedicated povers don't find enough time to do an entry for the IRTC on their own ... they stick together. That is in fact what we did and it made a lot of fun! The first problem is to find a proper scene. After a short brainstorming a scene had been taken that concentrated on the the history of an very old door. A picture that had been taken by a friend has been used as a basis for the project. Mick created the stonework around the door, using csg and heightfields while Marc worked on the wooden door part. Various objects were added by both of us to enhance the basic scene. The plants were made in Plant Studio and the tourist made in poser converted to a gif and used as a image_map to cast the shadow, the same tecnique was used for the hoplite soldier. The flowers and cobbles are CSG and the wall texture is made with a HF. The zip file does not contain the whole source. In the case you want it all or some parts of it just mail us.