TITLE: Mt. St. Helen's NAME: Sean O'Malley EMAIL: ffrog@geocities.com WEBPAGE: http://www.geocities.com/~ffrog TOPIC: History COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: helen.jpg RENDERER USED: POV-Ray 3.1 for Windows '95 TOOLS USED: Moray, Paint Shop Pro (BMP-JPG), LPARSER, others RENDER TIME: 4 hours, 35 minutes HARDWARE USED: Cyrix 300 Mhz / 48 megs RAM IMAGE DESCRIPTION: In July and August, 1980, Mt. St. Helen's in central Washington state exploded in an eruption that destroyed a large portion of the mountaintop and sent dust and ash hundreds of miles around where it can still be found today. Skeletons of dead trees not entirely consumed stand lifelessly at points around the mountain. Now the (extinct?) volcano sits cold and dormant while the path torn out of the north face, formerly a channel for hot ash, rocks and boulders, has nothing collecting on it but snow... DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The heightfield was made with help from actual geographical data from the USGS, modified with Paint Shop Pro and a DEM (Digital Elevation Map) viewer from the USGS. I also wrote a DOS program in Pascal to convert DEM files to POV-type heightfields and regular higher-brighter heightfields (it's available on my web page, including source). The original data wasn't in DEM format, but others were for the area around the mountain. (Come to think of it, I don't know if the final image *shows* any of the area around the mountain!) The tree was made from an L-System. I decided not to include source because it's (obviously) not quite so useful without the height information, but to include that would be 700kb for the TGA or 2.74 megs for the USGS data. The INClude file for the whole tree (most of which isn't visible) is over 5 megs. The only technical difficulties I had with this image were the DEM processing and the problem of the little white squares turning up on the mountain for some reason. They're not supposed to be there and when I used the same type of heightfield in another image it worked properly. It seems to be a problem with POV-Ray's surface normal computing for smoothing heightfields, but I can't figure it out. They appeared even with a solid-colored texture - even when sitting in almost full shadow with a dim light! It's the only time I'd ever encountered the problem and found no way to fix. As for the little speckles in the focal blur, we all know what causes that. Setting the focus to higher quality would have DRASTICALLY increased processing time, but I'm sure anyone voting for this will be nice enough to forgive that. ;)