TITLE: We cater for your reproductive needs NAME: Peter Murray COUNTRY: England EMAIL: peter@table76.demon.co.uk WEBPAGE: http://www.table76.demon.co.uk/POV/ TOPIC: Horror COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: pdmgenes.jpg ZIPFILE: pdmgenes.zip RENDERER USED: POV-Ray 3.1d Macintosh PPC TOOLS USED: Poser 4.0 RENDER TIME: 0 hours 22 minutes 17.0 seconds (1337 seconds) HARDWARE USED: Apple Macintosh G3 300MHz Desktop IMAGE DESCRIPTION: A display of genetically-engineered children. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: After various false starts and ideas, a television documentary about how children in future could have various genetic improvements inspired me. It may not be a traditional horror scene, but the documentary showed examples such as mice with a gene transplanted from a jellyfish, which makes the mice luminous. Just think - a glow-in-the-dark child - you'd never need a nightlight for the kids! Another kid has an enlarged head, to give more room for its enlarged brain, and the third is intended to have enhanced disease resistance, but I couldn't work out how to represent that one visually :-) . This is probably a risky subject for a Horror image - while the sort of genetic changes on the documentary struck me as horrific, they didn't seem to bother the presenters. On the technical side, I spent some time trying to make my POV person from the Unbelievable round good enough to appear in close-up, but I finally had to give up, due to some real-life commitments and my inability to get the matrix calculations that I needed coded up in time. I got the Poser 4.0 upgrade this week, and decided to give in and use mesh objects output from that for the people in this scene. However, the first infant I converted took over 2Mb of disk space! So I reverted to an idea that I've used before, and used the output images as image maps or "cardboard cut outs". They looked reasonable enough at the small preview size, so I rendered the image at 800x600 with anti-aliasing. That's when I saw the white dots everywhere... so I redid the images used for the bitmaps, to improve them, and rerendered - since it was after 2am on November 1st, I decided I couldn't use anti-aliasing after all. And the white dots are still visible, though not as bad as before :-( . Having spent so much time on it, I decided I would have to submit it anyway. I can't get it any better tonight.