TITLE: winter NAME: Murtaza Amin EMAIL: murtaza001@hotmail.com TOPIC: Gardens (stills, November/December 1999) COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPTETITION COPYRIGHT JPGFILE: winter.jpg RENDERER USED: Polyray Other Tools: Qbasic, and Qbasic programs that I wrote Rendering Time: Way too long (more than a day). Hardware: AMD MMX 233MHz, 32MB RAM How: I wrote a qbasic program that generates random trees and writes two polyray "inc" files: one for the branches, and one for the leaves. The branches are made of cones and spheres. The program allows me to set branch length, width, the decay of each, and the number of iterations. I used my program to generate the jade plants (with leaves) and the tree outside (without leaves). The cactus is a cylindrical height map using sine and a polynomial function. I made the fern by creating the single pair of leaves and stem, then using a hierarchy structure to repeat the same pattern on a large scale (the single pair become multiplied to one branch, the branch becomes multiplied to the whole plant). The wood texture is basically done by using sin(fnoise). Because the qbasic program wrote the cones and spheres out for me, I had way more objects than I should have: 8900. Everything else was pretty straightforward. This is my first big raytraced project, and my first submission to the competition. I welcome all comments and criticism, positive and negative.