TITLE: piranesi NAME: peter quint COUNTRY: UK EMAIL: pwquint@aol.com WEBPAGE: - TOPIC: ruins COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: piran.jpg RENDERER USED: BMRT 2.4 TOOLS USED: Various modelers, but mainly SolidThinking 3 by GESTEL RENDER TIME: 50 Minutes HARDWARE USED: AMD K6-2 300 IMAGE DESCRIPTION: The image is meant to be inspired by the works of the Italian artist Piranesi who was known for his views of the interiors of fantastic castles and ruins DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The various objects in the image (which are all fairly simple) were assembled in SolidThinking and given textures. All the textures are procedural (no bitmaps used anywhere) the main one being the stone wall surface used for the walls at the rear and the floor at the front. This is made up of a displacement shader to produce the bumps tied to a surface shader to do the coloration. A good number of the lights also use a bespoke light source shader to give just the right spread. The image was saved to an RIB file and rendered with four samples per pixel. Although I have not uploaded the RIB file I will being contributing the shaders to www.renderman.org when they have been tidied up.