TITLE: Forgotten Graves NAME: CMcCabe COUNTRY: USA EMAIL: deathmacabre@fcmail.com TOPIC: Ruins COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: frgraves.jpg RENDERER USED: Povray 3.1e for Windows TOOLS USED: grasspatch.inc and bezier.inc from http://www.spiritone.com/~english/cyclopedia/grass.html PolyView 2.10 for JPEG conversion RENDER TIME: Time for Parse: 2 hours 13 minutes 49.0 seconds (8029 seconds) Time for Trace: 0 hours 6 minutes 36.0 seconds (396 seconds) Total Time: 2 hours 20 minutes 25.0 seconds (8425 seconds) HARDWARE USED: Celeron 466 w/ 64mb Ram IMAGE DESCRIPTION: a foggy graveyard forgotten for a very long time DESCRIPTION OF HOW THIS IMAGE WAS CREATED: pretty simple actually, the fence is a bunch of simple shapes, a cylinder and a cone on top, scaled for size with the large corner pole in the back. the stones are simple csg shapes, a box and cylinder for the round topped one, two boxes for the cross. they were all positioned and rotated, the rotation being a very very time consuming process. the texture for the stones is simply the white marble from the default textures.inc, scaled to fit, and with a normal to make the stones look rougher. the moss is just a granite patterned color_map overlaying the stones. the ground is a simple plane with a low scale bump normal on it. the fog is simple too, a general fog, a transmitting fog, and a ground fog. the grass, well, i give many many many thanks to the PovRay Cyclodpedia. without the grass this picture is a lot less appealing without the grass in it. it took awhile to get the memory usage down to a level that was possible to use on my machine though. this picture took almost 100 megs of memory in it's creation. you'll have to excuse me for not just giving the source to this picture, as it's in a somewhat messy state at the moment and i think i'd be rather embarrassed to submit it as well