TITLE: MyCity NAME: rjchase COUNTRY: USA EMAIL: jchase1024@aol.com WEBPAGE: none TOPIC: RUINS COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: mycity.jpg ZIPFILE: mycity.zip RENDERER USED: Povray 3.1 TOOLS USED: Moray, CityGen, WinBlob for clouds , TerrainMaker, PSPro RENDER TIME: 800 by 600 by 24 at 100 pps average...about 1.9 hours. HARDWARE USED: 486 133 by 16, and 1 meg Video. Hardware of choice for cave dwellers. 320 by 240 looks a bit 'impressionist on canvas' here. IMAGE DESCRIPTION: My kind of town...circa 9 00 AM, 2124 AD. Mt. Rainier, 70 miles from downtown Seattle, has awakened. One-third of western Washington is covered in mud and ash to a depth of as much as 500 feet. Archeologists - and scavengers - of the future are likely to uncover petrified paper latte-cups, a refrigerator magnet, as well as some ancient valuable stock options near Redmond. "Hey, looky heer! Ah foun' me some ol' bones 'n stuff!" DESCRIPTION OF HOW THIS IMAGE WAS CREATED: // Persistance of Vision Raytracer V3.1 // World definition file. // - This project started as an attempt to create realistic clouds. ROLL CREDITS // - Parts of this file were generated for POVRay V3.1 // By Moray V3.1 For Windows (c) 1991-1998 Lutz + Kretzschmar // // - The city (MYCIT2.INC) was generated using FILECITY By Chris Colefax // // -'MtRain01' 8-bit .RAW courtesy of Terragen and my carple tunnel. // -'MtRain01' 8-bit .RAW to .GIF conversion courtesy of Paint Shop Pro. // - NOTE: TerraGen 8-bit raw files are 256 greyscale. // - Cloud4 and Cloud9 created using Blob Sculptor for Windows. // - "Lightning" created using Fractint v.19.5. // - The entire visual symphony of .POV and .INC files has been // subsequently arranged and ASCII tweeked hundreds of times - // fubar courtesy of rjchase and the CODEMAX editor in POVWin3.1 ACTION! // - Using TerraGen to design a cloud-like object 10/16/99 no good. // - Using Blob Sculptor to create clouds shapes, imported to MORAY, // and given an interior media. - 10/24/99 // // - Three types of cloud ojects are now used: Cloud9 is a multi-layer // textured blob; Cloud4 is a hollow blobject with a transparent // surface, filled with isotropic scattered particles; Cone_Cloud is // a union of cone objects each with a layered cloud texture. 10/29/99 // // - Added Cloud7_Blb (same mat as Cloud9_Blb); hides phony Cone_Cloud. // - Working on fractal lightning-on-a-disc 11/99. A fractal bitmap on // a disc - background transparent. Fair success with MyCity8a. // - Severly "truncating" the Cone_Cloud union. Also, Thin_Glass is a // good texture in the wrong scene. The code remains in MyCitxt9.inc // for public perusal. // // - You know, I could really go for a good 3D Cloud modeler right now. // ...and a salad! // - Added image_map Broken_Glass. Windows blown out of needle. 1/11/00 // - Attempts to use MegaPOV's motion_blur to soften Cloud7_Blb failed. // Increasing focal-blur aperture instead. 1/12/00 // - Attempting to create cirrus cloud plane with Mycity9d.pov. // TGA image created with MRY Cloud material on plane z normal +z cam. // TGA image was motion blurred in PSP, and saved as a .GIF // with color range 0 as transparent. not included - failed kiss. // - Better solution to the cirrus problem is to use bezier patches with // semi-transparent Bozo color maps (after freekin' all!) The patches are // declared in MyCity.inc as Cloud_Plane1 Cloud_Plane2. 1/30/00 // // - Note: The "space needle" was modeled from a souvenir kitchen // magnet purchased at a tourist trap in Pioneer Square, buried just // beneath 400 feet of volcanic sludge, at far right in this view. // - About the author: The artist currently known as rjchase is a newbie to raytracing, having just started with the '386 DOS command-line interface of POV-Ray version 2.x and a DOS editor (XTree) in 1996. He is a POV-Ray hobbyist living somewhere under 22 feet of ash, just right of center in this view. 2/28/00