TITLE: Ruined City NAME: Gail Shaw COUNTRY: South Africa EMAIL: gshaw@monotix.co.za WEBPAGE: http://www.rucus.ru.ac.za/~gail/ TOPIC: Ruins COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: ruincity.jpg ZIPFILE: ruincity.zip RENDERER USED: Megapov 0.4 (Unofficial compile of Pov-Ray 3.1) TOOLS USED: Leveller - height fields Paint Shop Pro - Height fields and signature Vue d'Espirit - Create one of the image maps sPatch - The distorted metal pipe and the dustbin Moray - The car 3ds2pov - Convert the skull and arm to pov format Plant studio - create the weed in the foreground MS Access - Wrote a function to create random, non-overlapping objects. maketree macro by Giles Tran fur macro by Margus Ramst RENDER TIME: Parse time 5 minutes Render time: 42 minutes HARDWARE USED: Pentium III 450 Mhz 64 MB Ram IMAGE DESCRIPTION: So what eventually caused it? In truth it doesn't matter. A itchy trigger finger, a computer glitch, the end result was the same. Total devestation, armageddon, doomsday. A few hours of fire and smoke, then silence. Major cities are totally destroyed, smaller ones survive with damage and over the years they too disappear. This scene is set in the suburbs of a medium size city a few years after a worldwide disaster. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I started with a vague idea of creating a ruined city viewed from an alley. First I wrote macros to create the brick walls and the paving. Next I created the main items in the alleyway. The skull and arm are meshes. The skull was sent to me by Ken Tyler (no idea who created it) and the arm is from 3dCafe. The odd shaped stone block is an isosurface as is the corregated iron. The fallen tree was creatd using Giles Tran's maketree macro. The twisted pipe and dustbin were created in sPatch and the dustbin lid is CSG. The broken plaster on the wall is the intersection of a two color height field and a box. Once I had finished with the alleyway I created the distant city. It is created using a simple macro that randomises size and height of boxes and places them at random distances from each other (In a type of city block). I used a height field to create the broken look of some of the buildings. The bricks scattered across the road were placed using a MS Access app that I wrote oe afternoon. It ensures that objects don't intersect. The car was modelled in Moray using bezier patches. The buildings on the far side of the road were created with the same wall macro as was used for the alley walls. The gate is composed of several isosurfaces The cloud layer was created using SamuelT's layered planes method The last things I added were the plant (from PlantStudio), the Tarot card - Death on a White Horse, and the teddy bear. The bear is made of blobs and used Margus Ramst's fur include file. The scene is very dark. I will put a brightened version on my web site http://www.rucus.ru.ac.za/~gail/images/Ruincitycorrected.jpg