TITLE: Glacier Valley NAME: Philipp Stecher COUNTRY: Austria EMAIL: phi@sbox.tu-graz.ac.at TOPIC: The Wilderness COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: gvalley.jpg RENDERER USED: 3D Studio Max 3.0 TOOLS USED: Photoshop 5.5, Blur Studios Electric Mapping (www.blur.com/blurbeta) RENDER TIME: 22 min HARDWARE USED: Intel Celeron 333A, Abit BH6, 128MB RAM DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Background: sphere with gradient Clouds: see tutorial 'Wolken mit MAX3 ohne Plugins' by Andreas Skrzypnik on www.3dsmax.de (german language :() Mountains: normal low polygon modelling with noise displacement mapping. Snow painted in Photoshop and mapped on top of mountains Glacier: loft of rectangular shape with width repeated noise displacement mapping Glacier Front: multiple boxes (slightly low polygon edited) with noise modifier Water: plane with noise displacement mapping and noise reflection mapping Sounds easy, isnt it? Of course there are many more maps and some more objects, but those are the basic things. If u have any further questions, dont bother to write an email to the address above.