TITLE: Atlantic Still Life NAME: Ian Shumsky COUNTRY: UK EMAIL: ianshumsky@hotmail.com WEBPAGE: http://www.outerarm.demon.co.uk/graphics/graphics.html TOPIC: Sea COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: asl.jpg ZIPFILE: asl.zip RENDERER USED: Nathan Kopp's POV MegaPatch 0.5a TOOLS USED: Paint Shop Pro 5 Warp's Mesh Smoother Keith Rule's Crossroads RENDER TIME: Time for Parse: 0 hours 0 minutes 29 seconds (29 seconds) Time for Photons: 0 hours 1 minutes 19 seconds (79 seconds) Time for Trace: 193 hours 37 minutes 49 seconds (697069 seconds) Total Time: 193 hours 39 minutes 37 seconds (697177 seconds) This is about 8 days... After I completed the render I added a bounded_by statement to the globe holder and render times were reduced by a factor of 10. However, this was a little late for the competition... HARDWARE USED: PII 300MHz, 64 Meg, 1 Gig swap, running Win95 IMAGE DESCRIPTION: I was a little stuck when the topic was announced. It sounded similar to the 'water' round but a little more constrained. I suspected that there would be several images depicting the open sea and I wanted to do something a little different. After a little while, I thought about displaying the sea on a map, and this in turn led to a globe. The globe has been rotated to show the Atlantic Ocean. I was going to leave the image with just the globe, but the more I looked at it, the less appropriate to the topic the image felt. I decided to add some fossils and shells to the image to add more nautical flavours to the image, but only managed to add the fossils. As it stands, I consider the image to be work in progress. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The Globe: This is the centre point for the image. It is constructed by using Giles Tran's code, which wraps a height field around a sphere using isosurfaces. The rest of the object is simple CSG operations. MegaPov's min_extent and max_extent functions are used to centre the degree numbers before the CSG operation. Fossil Rocks: The trilobite fossils are a mesh objects. They started life as a VRML object found at the Natural History museum website (http://www.nhm.ac.uk/museum/tempexhib/VRML/offline.html) and are laser scans of real fossils. I converted the VRML to POV using Crossroads, then used Warp's mesh smoother to smooth the mesh. I also found a nice image of a Trilobite fossil somewhere on the web and used this as a basis for an image map for the mesh. The rocks the fossils are placed in is a POV generated height fields. The heighfields were squared in PSP and a black 1 pixel border was added to close of the edges of the height field. The stands are a simple CSG objects with a glass material. The Desk: This is a CSG object with a height-field as the actual desk. This allowed slight imperfections and dents to be etched into the surface of the desk, though you can't really tell. I think a y-gradient texture map with a different finish would have brought out the height field better. Lights: there are 3 lights in the scene. There are two illuminating side fill lights and an overhead lamp. This is apparently a 'classic' lighting set-up for TV and portrait (see http://zimmer.csufresno.edu/~candace/default.html). Studio: All the objects are placed in a 'studio'. This is basically a textured inversed box that is used to assist in the radiosity. The zip file contains most items to create the image. It doesn't include the Trilobite meshes, the globe land height field or the fossil labels.