===== From digitalburn@totalise.co.uk: nice... i think the bottle is actually the best part of this scene (but i'm inot texturing, not modelling). ===== From darwallace@earthlink.net: A bookend (fish, anchor, wheelhouse) would help. ===== From pbourke@swin.edu.au: I was expecting more "ships in a bottle" but you might be the only one. Good rendering but it suffers from the clean-scene syndrome. ===== From luisvaloyes@malditasea.zzn.com: very good model, and excellent glass material ===== From dvnss@mega.ist.utl.pt: Classic ===== From marlo.steed@uleth.ca: Nice idea.... Good detail.... the wood textures seem to take away from an other really nice image. ===== From Alain.Culos@bigfoot.com: It looks so-o-o-o clean. The wood texture looks unnatural. ===== From StephenF@whoever.com: The ship and the bottle look pretty good, especially considering how tricky it can be to get glass and light to work well together. I think it would have worked better to use something other than the bookshelf as the setting... the wood doesn't look especially realistic that close up, although it would probably look fine from a distance. The book looks good. I'm not sure why the title would appear right side up on the cover and upside down on the spine, though. ===== From sjlen@ndirect.co.uk: The textures need a lot of work, they all look so dry and synthetic. The boat isn't very detailed, have a look around at other boats in the competition that have been produced with POV. You could have explaind how you did this in the text file, just saying look at the source isn't good enough, what if I'm a 3DS or Moray user and don't understand pov script? I don't d/l the source unless the image is particularly good and if I've got time.