TITLE: The Great Wave NAME: David Morgan-Mar COUNTRY: Australia EMAIL: mar@physics.usyd.edu.au WEBPAGE: http://www.physics.usyd.edu.au/~mar/povray/ TOPIC: Sea COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: dmwave.jpg ZIPFILE: dmwave.zip RENDERER USED: POV-Ray 3.1g TOOLS USED: PaintShop Pro 5.1 (image map, jpeg conversion) RENDER TIME: 14h 23m 43s HARDWARE USED: Pentium II 350MHz, 64MB IMAGE DESCRIPTION: Fishing boats struggle in the huge waves off Kanagawa, with Mount Fuji visible in the background. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: This is based on Katsushika Hokusai's famous woodcut print "The Great Wave Off Kanagawa". I wanted to reproduce some of the feeling of a Japanese woodcut, and decided to use a complete separation of colour and form. I like experimenting with different artistic styles and seeing how I can emulate them in POV-Ray. All the objects in this scene are pure white. The colour is produced by coloured spotlights, shining on various parts of the scene. I was aiming for a slight "spillage" of colour, to produce an effect somewhat like an ink and watercolour wash painting. So the shadows and odd leakage of colour between objects is intentional. I could have moved the sky further back to avoid the shadows, but I like the effect - especially the wave shadows, which sort of give the feeling of more waves in the distance. The coloured spotlights are the only lights in the scene. I fiddled with the brilliance parameter a bit to get the diffuse light reflections from the spotlights, which are often placed at glancing angles. The entire ocean, including the waves and foaming wavelets is one blob object - containing 12,900 sphere components, all placed by hand (or at least inside recursive macros and loops which were placed by hand). The boats and crew are CSG, with their own spotlights for colour. Mount Fuji is just a cone. The sky is a plane, in the relatively near background, also lit by spotlights, as well as spillage light from the other objects. All the objects are textured with suitable normals. The box with the Japanese text is image-mapped from a scan of Hokusai's print. If I had more time, I'd play with the lighting and the colours a bit more - adding some more colour variety. I was hard pressed getting this far, because with this many spotlights even small test renders were taking a significant amount of time. As usual, this is all hand-coded in the POV-Ray text editor, with no modellers. All the source code is in the zip file.