TITLE: Dusky Beach NAME: Julian MacDonald COUNTRY: UK EMAIL: macdonald@lonhelyg.freeserve.co.uk WEBPAGE: N/A TOPIC: Sea COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: jmacsea.jpg RENDERER USED: Povray 3.1 TOOLS USED: Moray v3.2, Hamapatch, Spatch, Paintshop-pro, Leveller RENDER TIME: 15 mins 4 secs HARDWARE USED: PentiumIII 500 MHz IMAGE DESCRIPTION: This is my first entry into the competition and I did it as much for constructive critism as anything else. Basically, this is an evening beach scene. You know, the best time when everybody's gone, a cool breeze flitters gently over the sand and there is perfect peace apart from the calm breaking waves. Aside from the sea, which obviously came first, I played around adding (hopefully) realistic objects you might expect to find. The lighthouse was put in to produce an interesting light source to which I added a lens-flare effect (courtersy of Nathan Kopps excellent plug in). I know some will be critical of this but I like the effect it adds. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The whole scene was handled within Moray v3.2. The sea was a height field formed from a hand-drawn bitmap created in Paint-shop pro. I added some bezier patches to try and get foam/spray on some of the waves but this was very tricky. The main beach was again done via Paint-shop pro. A separate beach strip to join the waves to the main beach was created in Moray as a bezier patch. The bucket and spade, the crab and the seagull were modelled in a combination of Hamapatch and Spatch and then exported into Moray. Stones and rocks were also made in Hamapatch and placed individually within the scene. The lighthouse was a simple model created in Moray and the cliff was made using Leveller (really just as an exercise). The flag was a simple bezier patch created in Moray and used the only imagemap texture of the whole scene; that of a picture drawn by my 6-year old son. All other textures were created using the Moray texture editting facility. All ray-tracing was performed by POV-Ray v 3.1g.