TITLE: Ray of Hope NAME: Mick Hazelgrove COUNTRY: UK EMAIL: mick@mhazelgrove.fsnet.co.uk WEBPAGE: www.mhazelgrove.fsnet.co.uk TOPIC: Sea COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: rofh.jpg ZIPFILE: rofh.zip RENDERER USED: MegaPov 0.5a TOOLS USED: Leveller, Hammapatch, Poser, CorelPaint, 3dWin v3.2, OBJuvPOV RENDER TIME: Sky approx 12 hours, Sea approx 30 hrs. HARDWARE USED: 800mhz Athalon 256mb Ram IMAGE DESCRIPTION: Based on a real incident, two fishermen battle to repair the damage to their dismasted boat. One steers to keep the boat off the rocks while the other hauls in the sails. The sun suddenly burst through the clouds raising their spirits, giving them hope. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Firstly due to the very long rendering time(3 months) the picture was rendered in two halves and then joined in Corel Photopaint. The sky is media - the rays of light are simply the consequence of beaming a light 93million pov units away through media clouds and a media atmosphere, they are not faked in any way. It is an effect I've been after for a long time, so long that I wondered if it was possible! The clouds are a little flat I had to use more than one interval and a fairly high sampling rate to avoid nasty artifacts, this, combined with fog has flattened them more than I would have liked. But attempts to give them more interesting destroyed the light effect, as ever what you see is a compromise. The sea is based on a suggestion of Marc Schimmler's of using a marble pigment for water. Having generated a 2000x2000 Heightfield I then modified it in Corel PhotoPaint. The Hf was created so large because I wanted to avoid joining artifacts. The seagulls are from stock, an inc file I wrote some time ago. As is the basic boat. I have added a mast, bowsprit and chain, assorted ropes, a rear compartment and seats to the boat. I would have added more but every tiny detail seemed to add a disproportionate amount of time to the render. The sails were created in hammapatch as were the oilkins on the Poser figures. It took a long time and alot of fiddling to get them to fit! I don't think I'd make a good tailor! The figures have jumpers, jeans and once had boots but I removed those during an attempt to reduce render time. The faces, beards etc were UV mapped onto the figures with OBJuvPOV. The Rocks were, I think created in Leveller. The shells are Isosurfaces and are placed on the rocks using trace. The starfish are a bit of fun and are simple CSG constructs. Not all the files are incuded in the Zip File I am more than happy to supply them on request. Mick Hazelgrove