TITLE: Sunken Treasure NAME: Stephen Lumini COUNTRY: Canada EMAIL: steve@neurotrain.com WEBPAGE: members.xoom.com/slumini TOPIC: Sea COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: sunken.jpg RENDERER USED: 3DS Max 3.1 TOOLS USED: Paint Shop Pro, RENDER TIME: 2h 54 m HARDWARE USED: PII 400 128 Ram IMAGE DESCRIPTION: The marvelous sword of Antonio Piero Lumini di Florenzia lay ruined on the sea floor. Little good it had done him when, two days out of port, the Santa Teresa Isabella ran afoul of the worst storm ever seen by her crew. Sharp steel did little to Wind and Waves. The menacing winds had torn through the little ship, ripping the sails, destroying the masts, before throwing the crew around as though they were rag dolls. Violent towers of green blue had grown to dwarf the rigging and then crash heavily onto the deck of the ship, time and again. The pounding cracked the ship like an egg, spilling its contents into the sea. Now, many years later, the calm of their restng place belies the violent manner in which the sailors and their cargo arrived. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: First off, a special thanks to Greg, Hedde, and Les. Part of the way this image was created involved having these friends critique it. Undoubtedly, this image was improved because of their helpful comments. The three different type of fish are all an exercise in Image Map modeling (meaning simply that I found a good picture and made the model match as close as possible). The skulls are borrowed from 3dCafe and given a home-made "dirt" texture. The same bumpmap texture was used on the sword which is made up of simple objects. The pistol is also borrowed form 3dCafe and has the same texture as the trunk. The coral-like yellow-brown and white-brown objects are just stretched spheres with a type of 3ds texture called cellular. The sponge like objects have the same texture as the coral-like ones with different settings and colours. The rocks are a bunch of stretched spheres with a dirt bumpmap and image. The sea-grass is just a bunch of thin objects with a space warp causing the waviness. The sea flowers are made from one cone with a bend modifier and a rotate array. The tubes coral are just that - bent tubes. The coins are squished spheres with a bump map of a intricate design. I made the design circular and vague so that they would look old. The sharks were adapted from a tiger shark model I made years ago in sPatch. I stretched out the eyes and it made a decent hammerhead. The trunk was the last thing I made and the most complex as it is planned as the focus of the picture. The planks of the body are actually individual objects which were then grouped together and textured. The texture is made from a three layered image I made (a photo of wood, rust and noise all combined (obviously the rust was recoloured green)). I then cut out a hole and put the coins in. I had to create a box and texture it flat black to help outline the "hole" because the coins and ocean floor were to similar in colour to the trunk. The edges are boxes and spheres once again grouped and textured. The clasps are simple outlines made with the line tool and extruded (easily done in sPatch). The padlock is three pieces - the torus, the shield shaped body and the keyhole engraving. Again a black box was used, put inside the keyhole to accentuate the outline. The lighting involves 4 lights. One to make the glowing corner, another to light the scene from that direction, a third to make the coins glitter the way I wanted, and the last to light the camera's viewpoint. Any questions, just e-mail me at steve@neurotrain.com