TITLE: Alchemist's Lab NAME: Tony Micklus COUNTRY: USA EMAIL: tony@j4tb.com WEBPAGE: In Transit TOPIC: The Laboratory COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: alchemy.jpg ZIPFILE: alchemy.zip RENDERER USED: Pov-Ray 3.1g TOOLS USED: Only Photoshop to add my name to the picture RENDER TIME: Approx 29 min HARDWARE USED: Mostly on P166 got to use P3-733 toward the end and final render on P-233 IMAGE DESCRIPTION: When I think of a laboratory the image of the alchemists in the middle ages comes to mind. This is the laboratory of such a person buried deep in the basement of his house. Strange apparatuses, ancient books and who knows the ingredients that sit in the bottles. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: This image was an attempt at drawing an entire image only in Pov-Ray code. Absolutely no modelers were used. Most of the stuff is just CSG for those tech folks out there here are better details. Walls/Floor: A box object merged with superellipsoids for the rocks. The 'rocks' were repeated in a #while...end loop with random spacing and random colors within a range. A slight bumps normal was added for the finishing touches. Benches/Shelves: All box objects instead of one box for the table top and shelf backing I used a series of box planks in hopes to add realism to the construction. Wood textures were all stock textures found in the Pov-ray includes. Apparatus: This was done using a quarter torus object for the bends. Tubes were all cylinders. The beakers were a cylinder/sphere merged then flattened to give more curvature. Funnels were made of cones and the cooling apparatus used Chris Colefax's Coil macro. All textures were stock textures found in the Pov-ray includes. All items were hand placed. Books: Just a box w/ a Cylinder and a slight crackle pigment to give a dusty leather look. I was hoping to do more with these but ran out of time. Bottles: 4 CSG objects 2 SORs and 2 Cylinder/Sphere CSGs all hand placed. The liquids in the bottles were sheared off copies of the bottles themselves then scaled down a tad to make them appear in the bottle. Colors were all manually picked. Once again all stock glass textures. Lighting: To simulate torch light I used 4 point light sources on the walls with a slight yellow tinge.