TITLE: The lab pilot NAME: Pierre Huber COUNTRY: FRANCE EMAIL: pierre_huber@hotmail.com WEBPAGE: www.citeweb.net/quickblend/ TOPIC: The lab COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: labpilot.jpg ZIPFILE: labpilot.zip RENDERER USED: Blender 2.04 TOOLS USED: Blender 2.04, iPhoto Plus 4 RENDER TIME: 1 min. 29 sec. HARDWARE USED: PII 233 Mhz 64RAM (modeling) PIII 800 Mhz 256RAM (rendering) IMAGE DESCRIPTION: This picture represents a small lab pilot used for process research in inorganic chemistry. Since it is well inspired on an existing one, I cannot tell you much more about it. I worked in a lab like this one for a while. I had a lot of fun using this equipment. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I started to build a glass reactor and its inner metal frame using Blender classical mesh editing tools. I knew that Blender was not good at simulating glass. The metal frame makes the viewer focus on the inside of the reactor so he does not look too much at the envelope imperfection. As this first shot was not so bad, I added the other devices progressively: overhead stirrer, peristaltic pump, magnetic stirrer, gas pump... When I started to use Blender, I was trying to figure out how to make complex shape without having real Boolean tools. Well, Blender as a different philosophy, and at last I have been able to make these devices entirely with Blender. There are a lot of tubes and cables in the picture, those are bezier circle going through 3D paths (very easy to handle, fast to render). Textures for the ground, the wall and the lab tiling are made with digital pictures taken in my kitchen (I couldn't bring my camera in the lab). Other textures like LCD screens are made with iPhoto Plus4 drawing tools. The poster on the left of the wall is just a Blender screenshot. I used the radiosity feature in order to have an idea of the correct lighting, then I turned it off and tried to mimic this lighting with a spot and a few regular lamps. Radiosity cannot be used for final rendering since it does not work with textures and glass objects. I rendered this file with Blender whole new "unified renderer". This new renderer improves the aspect of glass/solid intersection, and allows halo lighting with scenes containing transparent objects. So far, Blender can only mimic ray tracing. But I think that its fast rendering engine is a good alternative to ray tracing for complex scenes and animations. The zip file does not contain the whole lab (sorry, it was too big) but just a few devices.