===== From flabreque@videotron.ca: I like the attention to details, like the uneven floor tiles. You've only been ray-tracing for 6 months? Keep up the good work! ===== From mjklein00@msn.com: Nice first image! ===== From kantell@qup.com: I think that the sky should have been of different colors so that it stood out more. The way it is now, it blends into the entire picture too much. If you had used more of a blue/pink/purple sunset type of sky, I think it would have been more powerful. ===== From charliemc@prodigy.net: Right on. ===== From tim_cutho@smileyface.com: It has a really great realistic look to it, which is really added to by the 3d effect of the floor tiles and the bricks in the wall. ===== From mar@physics.usyd.edu.au: This is very good for a first picture! Good attention to detail with the dirt, rust and the uneven floor tiles. Add a bit of practice and experience and I think you will do very well in future. The bricks are perhaps the worst thing here... the texture just a bit wrong. They look a little lumpy and plasticky. A more pitted granite normal and a less shiny finish would help there, I think. But overall, very impressive. ===== From hgregory3@aol.com: Artistic - A first serious effort? Wow!!! Impressed! Very realistic! You show a great deal of promise and skill, looking forward to your next. Technical - A very realistic looking mattress, especially the imperfections at the left end and uneven sags. Faucet and taps look functional. I like the rusty bed frame. Concept - A good contrast, (just like mine, picture within picture) ===== From jrcsurvey@aol.com: The interpretation strickes me as prosaic, yet I can't stop looking. In part because it seems so well done, in part because of the blunt juxtaposition. ===== From steve@neurotrain.com: A 13 T 16 C 20 Nice balance. decent lighting. The problem here is the absolute cleanliness of this room (the chalk on the floor is a step in the rght direction)...even the rust looks clean - no flakes, uniform colour. The strange thing is that with the orangish(warm) light and clean room - the cell seems cozy. There is no graphitti on the walls (not even the hash marks to show the days spent). Also if that canvas on the easel has been painted on, the fellow has an exacting hand..the edges are perfectly straght. Technically it is quite good. Next time for the image map - a) choose a picture tha matches the media used to create it - on the picture you have a brush (very clean) and paint tubes, but the image looks very much like a photo, next time scour the net for an oil painting or paint one yourself... b) take the image map into Paint Shop Pro or so other graphic app, set the eraser to 75 or 85% opaque and erase all along the edges - roughly.... Big thing again is the computer-clean-room dust free environment in the cell...create individual objects (weirdly shaped) and apply have transparent "dirt" textures. Layer them on the floor and walls - exactly how real dirt and grime get there.... Good concept ===== From StephenF@whoever.com: Good concept, and the lighting seems to work well. The sink looks good, and I like the irregularity of the floor, but the other objects in the cell seem rather simplistic. Nice scene overall, though. ===== From gmccarter@hotmail.com: Excellent raytracing for your first serious image. The subtle textures and lighting are especially well-done. The floor is perfect, but the walls look more like big superellipsoids than real bricks. Good representation of a prison cell, but I would add a few more personal items (sketches, photos) on the walls. Keep up the good work! ===== From hfventer@ing.sun.ac.za: Simple but effective textures. ===== From file: I like this image a lot.