TITLE: Temple of the BIOS NAME: David "Skuzzi" Bynoe COUNTRY: Canada EMAIL: stupidlamer@home.com WEBPAGE: http://www.stupidlamer.com TOPIC: Worship COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: bios.jpg RENDERER USED: Bryce 3d TOOLS USED: SPatch 1.5, Photoshop 6 (for textures) RENDER TIME: 38 minutes HARDWARE USED: Pentium II 450, Canon G1 digicam IMAGE DESCRIPTION: As my first submission to the IRTC, I wanted to make something really special and amazing. But that took to long so I made an image of a bunch of binary digits worshiping a computer processor. In retrospect, this took longer. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The zeros and ones were modeled in SPatch from scratch. I created the bodies, the arms, and the hands separately so I could just place them into position to pose the figures. I wanted the figures to be kind of blocky and imperfect so SPatch was great for this. The microprocessors on the alter were Boolean modeled, the texture map was created using a photograph of a microchip and heavily modifying the texture in Photoshop. To create the tracings on the circuit board I used two cubes, one for the base which uses a subtle glossy slightly canvas texture, and another cube on top which uses a copper texture as a base with an alpha map of the tracings that was drawn in Photoshop. The two IDE cables in the background are just a simple set of squares modeled in SPatch and curved, that then have a texture that was formed from a photograph of an IDE cable applied. The connector sockets are just primitives Boolean modeled. Everything else in the image was modeled from primitives, with the textures either being created from scratch, or based loosely on macro photographs of various electronic components. Oh and on a final note, I left out the source file because it was 36 megs (I love bryce. (Yes I should learn POV-ray))