TITLE: Dry NAME: Christoph Hormann COUNTRY: Germany EMAIL: chris_hormann@gmx.de WEBPAGE: http://www.schunter.etc.tu-bs.de/~chris/eindex.html TOPIC: Worship COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: chdry.jpg ZIPFILE: chdry.zip RENDERER USED: megapov 0.7 TOOLS USED: Photoshop/Paint Shop Pro for bitmap editing/conversion Internal Pov-Editor for coding BioWin 0.99g http://www.geocities.com/Paris/Metro/3115/ KVEC for vectorizing http://ourworld.compuserve.com/homepages/kkuhl/ Gilles Tran's makegrass macro http://www.oyonale.com/ressources/english/sources01.htm some self written tools (color maps, heightfield) RENDER TIME: 54h 55min HARDWARE USED: K6/2 500MHz 256Mb IMAGE DESCRIPTION: I first was not very pleased by the topic of this round, because I am not very good in doing scenes involving characters. Anyway after doing some sketch of the antique environment, i got the idea for the concept and decided to try it. I don not want to give a detailed interpretation of the situation displayed here, scaling is of course a bit wrong, but that's intentional. Everything else is up to you :-) DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Most shapes in this scene are very basic, no isosurfaces involved, this was done to reserve capacities for the radiosity calculations. The lighting is roughly based on the code Kari Kivisalo introduced in September 2000 in the Povray newsgroups. The ground tiles are heightfields, most other objects are basic CSG stuff, for details, also on the creatures and other things look at the 'making of' that is supplied in the zip file. Concerning radiosity illumination I tried to tweak the parameters for the maximum quality possible on my current computer equipment. There are still visible artefacts, but NTL, i am quite content with how it looks. Peak memory used: 263260498 bytes Memory use without radiosity: 27216142 bytes Thanks to: -the Povray community, esp. the povray newsgroup visitors for inspirations -the Povray Team for their wonderful raytracing program -Gilles Tran for the makegrass macro -the writers of the programs mentioned above -everyone else who helped me