TITLE: Ruined Fortress NAME: Bill Bobzien COUNTRY: USA EMAIL: bobziens@nc.rr.com TOPIC: Fortress COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: bb_fort.jpg RENDERER USED: Bryce 4 TOOLS USED: Paint Shop Pro 5 RENDER TIME: 6 hrs 29 min with Superfine antialiasing HARDWARE USED: P166, 96 MB RAM IMAGE DESCRIPTION: A ruined fortress sits atop a hill. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The hill is a terrain object, created within Bryce's Terrain Editor. The fortress is a terrain, with bits and pieces lopped off or added with Boolean operations. I drew the terrain in Paint Shop Pro and applied a slight Gaussian blur to it, then imported it into Bryce. I grouped it with a series of negative primitives (to create the arched entryway, the window slits, and to remove a large chunk of the right-hand tower) and some negative and neutral Stone objects (to create the irregular breaks in the walls). The sky and clouds were created in the Sky Lab by modifying a sky preset (the moon image is also a feature of the Sky Lab). As for texturing, as usual I started with Byce presets and modified them. The fortress texture started off as a modified Stonewall texture (darkened); I then created a moss texture in the Deep Texture Editor and blended it with the Stonewall using a fractal alpha texture. The two main textures are in World space while the fractal texture is in Object space. Finally, since the moonlight was behind the fortress I added a radial fill-in light with Cast Shadows disabled.