TITLE: Attack on the Golden City NAME: Antoine Valentim COUNTRY: Canada EMAIL: bumblebee@globalserve.net WEBPAGE: http://web.globalserve.net/~bumblebee/ecclesia/ecclesia.htm TOPIC: Fortress COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: goldcity.jpg RENDERER USED: MegaPov 0.7 TOOLS USED: The GIMP (heightfields, JPEG conversion), Kerlin Softworks' Gradient Thief RENDER TIME: 2h 37m 44s HARDWARE USED: Celeron 433 IMAGE DESCRIPTION: The Golden City lies alone, self-sufficient, in the middle of the desert. Although the desert surrounding the city is extremely dry, the citizens of the city harvest water from the air and are thus able to grow the food they need in the floating garden they have set up in the moat surrounding the city. Although those who live in the City lead a good life, their neighbors inhabiting the surrounding desert have grown envious of the City for its riches in water. Some of them have banded together to launch an attack. The City seems, to all appearances, to be defenseless against modern weaponry - stone walls offer no protection against missiles. Victory seemed assured. Once the missile attack was launched, however, the ancient defenses put into place by the City's founders awoke, releasing a cloud of robot drones to annihilate the missiles before they could reach their target... DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The walls and towers were made out of boxes, and connected together in concentric circles. The hills are a heightfield made with the GIMP (Render/Clouds/Solid Noise), and then a suitable location was selected and flattened (for the city). The gardens are also a heightfield, drawn in a "rectangular" shape and converted to polar coordinates to make it round (using the GIMP, once again). The city itself is also a heightfield, which had to be tweaked to get it looking somewhat right. The city was originally gray, but the "Arabesque" thread in povray.text.scene-files gave me the idea of trying a pigment map, making the city a little more colorful. The missiles are CSG. The smoke trails are spheres on a line, randomly moved and sized. The color of the smoke trails was figured out with some help from the program "Gradient Thief", which I used to look at the colors of a Space Shuttle's exhaust. The sky is a skysphere, a modified version of S_Cloud1. I added a fog too... The light source is mainly red, simulating a sunrise or sunset. That's about it.