TITLE: Hardened Heart NAME: Tom Szalajka COUNTRY: USA EMAIL: icin3d@bloomer.net TOPIC: Fortress COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: hardhear.jpg RENDERER USED: Lightwave 6.5 TOOLS USED: Adobe Photoshop 6 (PS) RENDER TIME: 4 hours, 48 min, 27sec HARDWARE USED: Mac B/W 450 G3, .5GB RAM IMAGE DESCRIPTION: After sketching a whole slew of castle drawings only to find myself making 3-pointers from across the room, I decided to take a different view on my focal point of Fortress. Being a scifi guy, I love the opportunity to create laser-blasting battle scenes. Fire, smoke and plasma disinegration, it all makes for great fun in the eye of the beholder (and illustrator). However, I wanted to throw a philosophical twist into the mix. So my object under fire, plated in armor alloy, protected by a gallery of defenses, yet naked to the wind, resembles the symbolic human heart. And I guess I can say that we_ve all had our hearts broken at one time or another. And given time, we_re able to repair the damage set upon us by circumstance. So through time_s plentiful game of trial and error, we learn to build defenses. Protecting that all too vulnerable oasis. Leaving the glow and warmth intact with a steady abundance. For it is the interior of the human soul that breaths life into the heart of humanity. Passion, love, humor and personality all tap into the warmth that drives our need to give from down deep. Oh_ where was I? Oh, my image. Well like I said before, I thought it would be cool to take the symbolic heart and shroud it in armor and weapons. Enough said. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: All object modeling was done in Newtek_s Lightwave Modeler program. All textures are procedural except for the image-mapped caution sign which I got from some old pic art, the weathering stains, and the cat scratch which were made in PS. The caution sign also got a treatment of the used-uglies via PS. Volumetric lighting was used to create atmospheric changes and distortions. Hypervoxels and lens flairs were used to create explosions and smoke. PS was used post-rendering to adjust the gamma thing, add copyright date and jpeg conversion.