TITLE: after a long, hard day NAME: Corbin Phillips COUNTRY: USA EMAIL: corbin.phillips@home.com WEBPAGE: http://www.synapse-jump.com TOPIC: Insects and Spiders COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: irtcsubm.jpg RENDERER USED: 3d Studio Max r3.1 TOOLS USED: PaintShop Pro v6.0 RENDER TIME: 5min 44sec HARDWARE USED: Pentium III 600MHz IMAGE DESCRIPTION: As this was going to become my first entry into this competition, I wanted to really do something interesting. I started several scenes that were realisitic, fantasy, and just down-right weird. I came up with this concept while sitting in my front room. I wanted to make a very surreal image and have it turn out as realistic looking as possible. I'm going to continue to tweak this image, but until it's finished...thanks for taking the time to look. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Most of the textures were created using maps made in PSP 6.0, there are a few though (the decorative sphere set on the mantle that were made with procedural maps in 3d SMax). I'm really happy with the way the bricks in the fireplace turned out. (I'll be using that specific texture again) The bug's 'hair' was created using a free hair plug in by Peter Watje (he's a God!). The chairs, the table legs and the frame on the picture are all lofted meshes that took quite a bit of playing around with to get the right look. Everything else in the scene is a primative (some with modifiers applied). I didn't spend a lot of time on the wallpaper as I wanted it just as a backdrop, or foundation to hold everything up. It will someday be a lot more realistic. The fire in the fireplace is a combustion atmosphere that I adjusted for about 3 days until I came up with something that gave me the look I was after. (Fire is a pain). The fire place screen was created using a hand-drawn grid of 1 pixel lines and using them as an opacity map. (This was also exruciating) I'm not sure exactly how long I've spent on this scene, but I do know that 80% of the design time was in setting the lights. There ended up being I think 10 lights with a lot of excludes and multiplier adjustments before it got to where it is. Again, this is my first entry, so be gentle. Thanks again for taking the time to look.