TITLE: Artemis NAME: Ooi Zien COUNTRY: Singapore EMAIL: zi.ooi@ic.ac.uk WEBPAGE: N/A TOPIC: Fantasy and Mystic COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: artemis.jpg RENDERER USED: Raydream Studio 5.02 TOOLS USED: Poser 3.0, Universe 1.63 RENDER TIME: about 10 mins HARDWARE USED: My trusty laptop with PIII-550, 96MB RAM IMAGE DESCRIPTION: My portayal of the Greek goddess Artemis (or Roman Diana), goddess of the hunt and the moon. Here, she floats effortlessly with an arrow primed and aims with a calm, steady gaze. Could this be the origin of shooting stars? DESCRIPTION OF HOW THIS IMAGE WAS CREATED: To be honest, this is my first attempt at 3d art with a human subject. The figure was posed in Poser, then imported into Raydream. I must say the most tedious part of this scene was her flowing drapery. The basic concept is a loft object using several cross-sections per piece of garment, then tweaked out carefully with combinations of path and envelope editing, just to make the shapes fit perfectly onto her body. Altogether, her top and belt comprise of one piece each, but her skirt required 3 separate pieces. Everything on her was modeled from scratch. The twining energy around the arrow and bowstring are actually distorted corkscrews, made transparent and with a healthy dose of glow and aura. the background moon and space was rendered separately from the goddess herself, then used as a backdrop. I obtained a photo of the moon, then mapped it to a shere. A spotlight was used to illuminate it from the side to produce a crescent. The space around was created using Universe. The warm red glow around the crescent was created with light sphere. Lighting consists of mainly distant lights from behind Artemis. A few short-range spotlights were used to enhance visibilty of her bodyline from behind the cloth, as well as give her a warm, celestial glow. The 'fairy-dust' (i don't know what else to call it) emanating from the arrowhead is made from a fountain, then wave-distorted to give the impression of motion and movement, so the still image doesnt look too still.