TITLE: "The Sword in the Roc" NAME: SARAJA Olivier COUNTRY: France EMAIL: olivier.saraja@free.fr WEBPAGE: http://saraja.multimania.com/divers/blender.htm http://www.blender-cafe.org TOPIC: Fantasy COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT JPGFILE: thesword.jpg RENDERER USED: Blender v2.20 TOOLS USED: Gimp for the textures, LParser l-systems generator code RENDER TIME: around 10 minutes HARDWARE USED: AMD K6 3 850 MHz IMAGE DESCRIPTION: The picture depicts Arthur, the squirrel, at the very moment when he draws the sword out of the roc for the first time. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Truly sorry of the low quality of posing, because I went very quickly to throw in this scene all the characters and objects. In fact, all the characters are basic clones of each other. I did some basic low level alteration of their shapes, clothes and equipment to make them unique. By the magic of the SubSurf curves, the result is quite better than I hoped. Technically, everything has been modelled within Blender (except for the face which is a low-poly model I found on the Net, that I refined and enhanced), everything is textured with basic plugins or images, and some objects have been UV-painted. The volumetric light is made with a Ico-Sphere whose some faces have been deleted randomly, and through which a halo-spot casting shadows lights the scene. The distance fog used to blurr the trees in the background relies on the Mist button of the World buttons. All bright sparkles are sets of vertice with halo material set on. Surface of the water plane is blurred by a wave effect with center set at Arthur's feet. A simple trick. All herb is made with static particles. There is now a python script that automatically generate herbs and grass, but I haven't tried it yet. Fortunately, making grass with particle systes is not such a pain. In fact, this scene is alost unfinished. Too bad I hadn't more time to do better work. Hope you'll enjoy anyway! Best Regards, Olivier