TITLE: Battle Chess Robotic Edition NAME: Lars Vennike Nielsson COUNTRY: Denmark EMAIL: sovedyr2001@yahoo.dk WEBPAGE: None TOPIC: Warfare COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: batchess.jpg ZIPFILE: batchess.zip RENDERER USED: Povray 3.1g/Povray 3.5beta TOOLS USED: Paint Shop Pro 7.0eval (jpeg conversion and gamma corection) RENDER TIME: 8h HARDWARE USED: 900 Mhz Athlon 192 MB Ram IMAGE DESCRIPTION: Immediately after reading the topic "warfare" I thought of the game chess, because I think of it as the ultimate battle between kings. But because a chessboard is the clich_ of 3d rendering and because it doesn't suit the topic perfectly I knew I had to make it different. Thinking of my old toys the "Transformers" I thought of a reasonable way to stick guns to my chess pieces. I wanted to make the pieces look like they folded out, which only succeeded with the peasants. Also the queen is a bit off the robotics idea, but I wanted to make her look special. This is my first IRTC entry and I'm looking forward for some critical comments. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I started out making my scene in Povray 3.1, but shifted it to 3.5beta (not without problems) when I saw the announcement on the internet. The pieces was done first using lathe, and then turned to transformers using a truckload of CSG commands. For the queen's electronic field an emitting media was used, with a semi transparent agate colormap. The light from the door is the only light source in the scene, but some light is also achieved from radiosity using a gradient sky sphere. The sphere is gradient yellow-darkblue to underline the yellowish light from the door and the darkblue indicates the cold darkness behind the scene. The long rendering is because of the exaggerated quality of the radiosity and media.