===== From nitro_glis@yahoo.com: dude! thats sweet! those are the cutest things! only thing I could think of to impoove it would be some focal blur and a new cloud tex. other than that, A+ ===== From philip.chan@home.com: I like the idea of having the remnants of a snowball on the camera lens. A cracked camera lense would also be a cool effect to add. The sky could use some work, and the houses in the background could be more diverse. Having a basic knowledge of matrix algebra, I don't really find it that useful in POV since a lot of what I can accomplish with matrices I can do with POVs built in functions. As long as you can visualize how an object is being translated or rotated, I find that you can position it quite easily using multiple translate and rotate statements. If you need to condense everthing into a single translate statement (for a macro) you can use the POVs vrotate function to generate the translation vector. ===== From lrwii@joplin.com: The snow on the camera, good idea, but it doesn't look like it. And where is the snow on the other side of the road? ===== From StephenF@whoever.com: Cute bears, as usual. Snow texture looks good on the parts around the camera, but the snow on the ground and fort looks a bit blotchy. Background elements look a bit like cardboard cutouts but give an interesting feeling of depth to the scene. I personally don't like the title bar, and feel it detracts from the scene. ===== From gmccarter@hotmail.com: Everything seems to be laid out too precisely, as if we were looking directly down the Z-axis of the scene. Sky desperately needs a gradient from the horizon to the zenith. The bears, with their poses and clothing, are quite good. ===== From tm-ray@consistent.org: This is great! My only issue is that the whole image looks cartoonish except for the church, which is out-of-place. ===== From delfeld@mailcity.com: You are incorrigible with bears. But you are getting good at making your scenes work. Two comments: 1) Your copyright text should not get in the way of the image. 2) Try not centering a few renders. See what things look like from a variety of side-angles. ===== From r@206.11.233.205.dul.nc.chartermi.net: Notable for originality, lighting, textures, modelling, composition